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Desert Solitaire
by Edward Abbey

Virtual Light

Virtual Light
William Gibson

Virtual Light
When I was a bit younger, nothing pleased me more than to save up a couple of bucks, so that I could walk to the nearest gas station and blow my hard earned savings on candy and soda. Long-term investment was not a concept that interested me as a ten-year-old. (Even as a twenty-five-year-old, it holds little interest, actually.) I was more keen on gnawing down as much candy as my two dollars could afford. It tasted good, it never really filled me up, and I didn’t really care.
Virtual Light works something like that. It’s cheap, it’s yummy, but it won’t fill you up. The gist of it is this: It’s the future, some good people piss some bad people off, and then spend a couple hundred pages running away from the bad people in creative ways. Along the way, they get to play with some high-tech gadgets that don’t actually exist yet, and to travel through a post-corporate-apocalypse San Francisco that almost exists. And that’s about it. I kind of get the feeling that the plot and characters are just incidental vehicles for Gibson to showcase the setting and the gadgets.
In summary, Virtual Light is to geeks what Monday Night Football probably is to jocks: a good enough excuse to spend an evening on the couch, but not one that’s likely to leave a lasting impression on one’s life. Which doesn’t make it any less fun, just less important.

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